The Player of Games (Culture, #2)
Regrets of a Reader of Pages The premise of Player of Games reminded me of a Dune board game tournament—strategic, layered, and plenty of intrigue. (As an aside, if anyone ever writes a book purely about that, sign me up.) •Thematically, the book didn’t bring much new to the table. •The empire is evil? Check. Its elites are masochistic? Sure, why not. •The idea of a game being central to deciding reality—or being reality itself—is a retread of concepts explored in Ender’s Game decades ago. •The central player’s manipulation by shadowy agents for their own purposes felt similarly derivative. Again, Ender’s Game. •The setting ends on a planet that periodically goes through apocalypse. Not the first time I’ve encountered this concept, not even the first time this week. While there was nothing so glaringly bad as to make me put the book down, there also wasn’t much to make me pick it up again. ...